Sources Suggest the Custom Geometry Engine of the PS5 Makes it Superior to the Mighty Xbox Series X

Last year Sony’s Mark Cerny dropped a bomb by revealing the initial specifications of the PlayStation 5 console during an interview with Wired and thus started the console war. With only a few months before the release, we now have complete specifications, launch titles, and even designs of both PS5 and Xbox Series X consoles. Even a slight look at the specifications is enough to conclude that the Series X console has more compute power than the PS5. Though it runs slower and has a set clock speed, we can not deny the fact that it has 16 additional compute units.

The GPU in both consoles is based on the upcoming RDNA2 architecture and supports Ray Tracing. Since we have already looked at how Xbox Series X is slightly better than the PS5, we must ask the question: Is Sony planning on releasing a ‘pro’ console in a few years? Consoles usually stick around for at least five years before the already obsolete technology starts rusting. While the latter half of the previous statement is not true anymore (Thank God!), the former most definitely is.

According to sources, Sony may not be releasing a pro console, and it has a trick up its sleeve so that the PS5 remains competitive even after years of its launch. According to Tom, who runs a channel called ‘Moore’s law is dead‘ on YouTube, the geometry engine in the PS5 actually comes from ‘RDNA 3’ or at least the one present in the console is unfortunately not supported by the RDNA 2 architecture. More importantly (perhaps more believably), Sony is using a custom shader in the geometry engine that handles variable rate Mesh shading (drawing polygons on screen) differently than the desktop RDNA 2 once it launches. It is way faster than the shader present on Xbox GPU or any PC graphics card based on RDNA 2.

It means the games on PS5 will look (and probably run) better than their Xbox and PC counterparts. It goes without saying, the games developed by Sony’s first-party studios will most probably be the epitome of graphical fidelity.

Mohsin Naeem


Mohsin is a budding writer who has a thing for PC hardware and gaming. He has been building computers according to the need of his clients and is well versed in the area. He is an economics major and the analytical skills he learned from his academics adds to his writing and gives him a unique way to observe the tech industry.