PUBG Corp raked in $920 million last year. The PlayerUnknown’s Battlegrounds publisher announced its financial statistics for 2018, and shared how much profit was generated.
As reported by GamesIndustry.biz, South Korean video game publisher PUBG Corp raked in 1.05 trillion won, which equals $920 million. PC was the platform which generated the highest amount of revenue, raking in about $790 million for the publisher. Mobile and console platforms contributed $65 million and $60 million, respectively. A further $6 million (6.8 billion won) revenue is attributed to other sources.
The comparatively weaker revenue numbers for mobile can be attributed to Tencent taking over development on the mobile version of PlayerUnknown’s Battlegrounds. The majority of PUBG Corp’s revenue for 2018 was brought by the Asian market. $487 million, which is 53% of the total $920 million revenue, was generated by Asia.
According to the Niko Partners’ Senior Analyst Daniel Ahmad, PUBG Corp’s total revenue for 2018 is $920 million, and the publisher profited $310 million (355.3 billion won). This puts PUBG Corp’s profit margin for the year at 34%.
As the player base of PlayerUnknown’s Battlegrounds is concentrated on PC, the high revenue number from the platform is to be expected. The game launched on PC back in 2017, with the Xbox One and PlayStation 4 versions releasing in the following year. Both consoles didn’t gain access to the full version of PUBG until the second half of 2018, which explains why they didn’t contribute much to the total revenue.
PUBG Mobile, on the other hand, is a different story. Although the game was created by the same developer, it was published by Tencent Games. The $65 million revenue figure of mobile came from residuals and licensing fees.
The booming success of PUBG since its in 2017 has gradually lessened, but the game retains its position as one of the biggest revenue generating titles.